![]() The light level, controlled primarily by using up torches bought during the provisioning phase, has a huge impact on your experience on any quest. Your formation will frequently be broken by attacks like these. The Daemon's Pull skill from the Occultist is a good choice on that front, letting you pull a protected enemy in the back row straight to the front, where it will be vulnerable to your front line bruisers. Before landing that death blow, always think about how you are going to deal with the corpse that gets left behind, as it can get in the way and prevent you from hitting the next enemy.Ĭorpse removal skills are helpful to have on hand, and it can also be extremely useful to turn the tables on the opposing side and mess with their formation. When you find the Crusader randomly in the back row at the start of a surprise combat however, Holy Lance not only lets you deal some damage, but it moves the Crusader back towards the front where he belongs.Įnemy position is equally important, since attacks can only hit specific slots on the enemy side. The Crusader's Holy Lance ability, for instance, is generally of no use, since it means you'll be giving up the ability to use either Smite or Holy Accusation. Rather than wasting turns having to rearrange your party, its a better idea to be able to attack or use helpful effects from any position with a backup skill. Many of the monstrous creatures found in Darkest Dungeon have one or more abilities that also force characters to move forward or backwards in the formation. It's always a good idea to invest in those skills that can be used from other positions, as your carefully crafted lineup will frequently be rearranged in surprise rounds. The preferred position for each class is critical to take note of, since that's where the hero's best attacks will work, but remember that they aren't set in stone. Since healing only occurs while camping or in battle, a means of lowering stress and reducing damage within your party is key to staying alive, especially during longer quests. In general, you want a good balance between dealing straight damage and either managing the enemy or dealing with setbacks in your own party. There are plenty of different party combos to be utilized, and each is useful in different situations.
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